Player Information
Name: Usagi
Age: 27
Contact details:
Other characters: Katsuya Jonouchi (AU-CRAU)
Character Information
Name: Emporio Alniño
Canon: JoJo's Bizarre Adventure: Stone Ocean
Canon Point: As the New World is about to Start (Pucci's Death)
OU/AU/CRAU/OC: OU
Age: 11
World Information: SPOILERS FOR STONE OCEAN'S ENDING
This link goes to the main Stone Ocean page. A link to the plot summary from this page was used for personal history below, to supplement the character's given wiki.
Stone Ocean over all takes place in a world analogous to our own, in the year 2011- the primary difference is the existence of things such as vampires (which never comes up in Stone Ocean mind you), and Stands, unique powers that often take the form of individually bound creatures.
There are a lot of rules for Stands. Araki, the author, breaks a lot of them. So...what's truly necessary will at least be explained in powers, while I apologize profusely for this canon.
NOTE: Information below, up to the end of personality, has been re-used from a recent app to another game.
Personal History:
Emporio's wiki is here, though a minor correction should be made for his background. It IS confirmed that Emporio's mother had some sort of stand in the manga, as he outright says she was able to do the same thing he can, when she was alive.
From here this page is relatively accurate. For the sake of being thorough however, I'm also linking the page to the series as a whole-
Which is here! For some reason the following detail is excluded from both pages- namely his attempt to explain why Anasui is a poor choice in alliances for Foo due to Anasui's status as an actual murderer (The Maximum Security Ward arc).
Serious appearances are from 'Tracking Pucci - Prison Escape' onward however (his appearances until then are considered rather minor).
Personality: When it comes to series settings, there's a certain character type you generally expect to see- Emporio's is...Not. What you would expect to see in the setting of a massive prison, but that's just JoJo's for you. Initially shown in small amounts, Emporio is visibly a boy of caution. And one can't blame him for that- he's an eleven year old who's been hiding himself within the very walls of the building for as long as he can remember, and has very little reason to believe it'll go well if he were found. He hides about in objects resembling trash-cans, makes use of various passages and vents he's carved for himself, and all simply to keep himself alive. Even within more comfortable circumstance, he tends to take a more passive role. He's a boy surrounded by adults, and very dangerous ones at that. It would already be risky to try and argue someone to their side if he were the same size and strength- at the stage he is, it would be suicide.
Yet for all his timidness, he nonetheless has a sense of justice about him. His very first appearance is to warn Jolyne of Pucci (though readers will likely presume the warning is regarding Johngali A, the other antagonist of that particular arc), sneaking past Jolyne to warn her multiple times to that end. As well, he allows some of the prisoners allied with them to hide away in the ghost room he grew up in, and openly brings them there in order to further help them. Emporio's sense of fear is far from something that leaves him but in spite of that fear he keeps pressing forward more and more as the finale of the series approaches, to the point of voluntarily following the cast in a prison break; not necessarily because he himself is in danger, but instead because people he's come to care about are.
To the ends of the above it's no surprise that Emporio is not only incredibly intelligent, but self-sufficient as well. His caution and concern is well placed. Green Dolphin is a prison filled with Stand Users, the equivalent of super powered humans, and it's where his mother wasted away before his eyes. To avoid being caught, to avoid risking the worst, he's had to learn from a very young age to do more than simply provide for himself- he's had to learn to stay hidden, and avoid any conflicts he can. While he's certainly learned to do something to defend himself- at the very end of the series he pulls out a gun to this end much as its ghost nature makes it useless- for the most part we see him employ strategy. ...Which is good, as many of his allies seem to lack that. Emporio learned to be smart, and it's easy to see how that could be. Any objects he had access to for self-learning are geared for adults, any books, any media, would either have come from the older prison's burned 'ghosts' or been pilfered from the present prison's storage.
This may be why when he has the chance to explain a matter, or a person, he explains in abundance. Emporio can be quite wordy when he's introducing someone- he acts, unintentionally, as a full narrator to the reader in this way, not merely stopping at name but detailing various other 'important' points about a person for the other to know. While he isn't one to needlessly spout trivia, he's more than once shown to make small talk along those lines- while flying a helicopter (yes he can fly a helicopter) he remarks on how autopilot seems to have created reliance on technolody, and that actual pilots could have trouble flying 'properly'. On a less 'small-talk' end of things, he explains things through battle as well- when he reveals to Jolyne the hidden use of 'binary' during her battle with Miu Miu, or more notably when he explains aloud what the stand Weather Report is doing to bring Pucci to his end. With the case of the latter in particular, it's no matter of pride or grandstanding- it's simply an explanation.
It's a trait that points to a sense of curiosity- for a world he's never seen, and a world he wasn't sure he'd ever see for that matter. Having a sense of peace and freedom, and the ability to act on curiosity is a very foreign experience for the boy, just as much as most things expected of his age group are. His experiences after all are restricted to interactions with a very small handful of not-so-outstanding people (They're Inmates, Jan,)...and they are interactions that were primarily under the lingering sense of their lives being in danger. The fact that Emporio has been able to come out of things with as great a heart as he has is perhaps the greatest surprise of it all. Over all, he's a very good person- case in point being what he puts on the line to help in the fight against Pucci, but even without that he tends to act in an effort to prevent trouble rather than encourage it. He deserves the chance to display that in a situation with (somehow) less risk...even if he'll be overwhelmed by it all.
Key themes: For Emporio specifically, the key themes seem to be self-confidence, courage, hope, and even revival.
Emporio is the only character to truly survive out of the main on-screen cast- where everyone else seems to be reborn into a new life, Emporio simply survives in order to allow that to happen. He goes from someone who is living in constant fear and hiding, to someone upon whom the literal fate of reality sits.
Main Motivation: Ultimately his motivation is a blend of survival, and friends/family.
Emporio doesn't have living blood relatives, but it can be argued that he views his friends as family in turn. At the very least part of his motivation in helping Jolyne to start is that he relates to her situation in a small way- just as Pucci killed his mother, Pucci seems to be targetting this woman as well, and he can't simply ignore it. Over time, Emporio risks more and more to help, even leaving the prison with the cast for the final battle.
But it can't be ignored that the final battle itself isn't entirely a matter of courage either. Emporio is scared in the final battle. He's running for his life and acting entirely on the will to survive, and not just because Jolyne told him to. He just wants to live, and needs to stop Pucci to do so- and that's ultimately what happens.
It's worth noting however, that Pucci implies in this final arc that Emporio's motivation was indeed still very firmly a matter of revenge in addition to this; the Priest states that part of why he faces Emporio before the timeline catches up to where they were before is that Jolyne's final act cemented Emporio's fate as someone who would 'grow, and try to defeat [him]'. This would mean that, had Pucci not taken initiative in hunting Emporio down, Emporio's primary focus would still have been to eventually gather his own resources and stop Pucci himself, and for good.
Skills: Emporio is an extremely intelligent boy- to the point where he's considered the 'one braincell' in a cast of adults. In addition to coming up with solutions to problems that otherwise seem impossible (a work around for the stand that limits memory to 'three statements', as well as the realization that another stand controlls beings which feed on body heat), he's able to drive a car and a helicopter!
This, of course, is on top of the necessary skill required to be able to survive for so long alone within a prison by hiding. Stealth, the ability to judge others from a distance, negotiate, and perhaps most importantly an ability to gather what information he really needs.
Emporio also however has not one, but two stands- typically an impossibility, but one that he's now surpassed due to the final wishes of Weather Report- otherwise known as Wes Blumarine. When Wes died, he passed the disk containing his stand to Jolyne. Jolyne then gave this disk to Emporio while sending him away to survive the momentary battle- after which Emporio, while running from Pucci, managed to trick the arguable 'god' into 'installing' it within the boy- therefore adding that stand to his own existing one.
His first stand is an innate one- it has no physical form, existing merely as a latent power. 「BURNING DOWN THE HOUSE」 allows interaction with Ghost Objects and Locations- the former are typically only found in the latter.
A Ghost Location is any place that has been destroyed in the past- a burned down building as the strongest example. After a new one is constructed upon the site, Emporio can enter the 'ghost' building through a particular spot within the existing place, therefore accessing that 'ghost' location undetected and unhindered by others. This entrance manifests as an otherwise easy to ignore 'crack' in the physical space, and entering it looks akin to slipping into a wall.
However, it's not perfect- ghost objects cannot harm others (so a Ghost Gun sure is useless!), and ghost food cannot be consumed (though it can be tasted). So while all destroyed objects within such locations are there, they can only be interacted with on a limited scale.
Even so, Emporio can allow other people to enter and interact with these things- and due to their spiritual state, he can even force them into smaller storage situations (a large computer into a small palm sized bag for example), taking them from the location to be used- whether by himself or even others. Notably, this applies in the reverse as well- Emporio's palm sized bag is in itself a ghost object, allowing him to store larger objects (such as Jotaro's Memory Disk, ordinarily four times the size of the bag) inside!
Emporio's new stand, and second stand, is more versitile. Known as 「WEATHER REPORT」, they are a humanoid stand, meaning they take the form of a separate entity with which Emporio can fight. What harms Weather Report will harm Emporio, as either one feels what the other feels. As a humanoid stand, they act upon Emporio's will, whether he entirely understands it or not- as long as what he needs done is something he can inherently apply logic to, Weather Report will pick up on it and act upon it, as seen in the battle with Pucci. While Emporio doesn't directly order the stand to reduce the air within the room to pure oxygen, he knows subconsciously that doing so will have an effect that he needs now- therefore, Weather Report does it.
Over time, Emporio will no doubt be able to more actively control and activate what Weather Report does in addition to fighting- what's important however, is all here.
For the sake of the game it should be noted that Emporio WILL NOT have access to 'Heavy Weather', which can be found in a link within that page- that particular use of Weather Report's power is very specifically limited to Wes Blumarine's negative state of mind during its use.
tl;dr, Weather Report Controls The Weather, even inside....And also, he can carry One Small Boye...
Item: Since most of what little he has is far less useful than what's provided, and also I have this power, he's getting Jotaro's first unblemished hat.
Why? Because he won't recognize it, and many from the series probably won't even recognize it actually, and also it's funny.
Also also Emporio's own hat is from a Cubs Uniform and will probably clash more with whatever uniform he gets than a black one will. Eyyy.
Sample: Emporio's top level is here!
And this, is a log from the start of his time at Victory Road.
Notes: Typically, Stands can only be seen by those with Stands. For the sake of the fact that well. Not seeing a key ally makes teamwork REALLY hard, I'd like to have that particular feature removed here- it'll confuse Emporio certainly, but at least no one will have to wonder what's there!
Also, while I'm pretty sure Burning Down the House can normally not allow access to non-stand users that's uh. Well we don't see that confirmed so I'm gonna give that one a big ol' 'nah let people hang out in Emporio's ghost rooms' note if that's cool,
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